ELIZA cgi-bash version rev. 1.90
- Medical English LInking keywords finder for the PubMed Zipped Archive (ELIZA) -

return kwic search for higher out of >500 occurrences
487192 occurrences (No.29 in the rank) during 5 years in the PubMed. [no cache] 500 found
144) Specifically, higher levels of impulsivity was related to lower levels of self-regulation, which in turn was related to higher levels of pathological video gaming.
--- ABSTRACT ---
PMID:22199156 DOI:10.1177/1010539511429369
2015 Asia-Pacific journal of public health
* Impulsivity, self-regulation,and pathological video gaming among youth: testing a mediation model.
- Given the potential negative mental health consequences of pathological video gaming, understanding its etiology may lead to useful treatment developments. The purpose of the study was to examine the influence of impulsive and regulatory processes on pathological video gaming. Study 1 involved 2154 students from 6 primary and 4 secondary schools in Singapore. Study 2 involved 191 students from 2 secondary schools. The results of study 1 and study 2 supported the hypothesis that self-regulation is a mediator between impulsivity and pathological video gaming. Specifically, higher levels of impulsivity was related to lower levels of self-regulation, which in turn was related to higher levels of pathological video gaming. The use of impulsivity and self-regulation in predicting pathological video gaming supports the dual-system model of incorporating both impulsive and reflective systems in the prediction of self-control outcomes. The study highlights the development of self-regulatory resources as a possible avenue for future prevention and treatment research.
--- ABSTRACT END ---
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(1)69 in (17)3 body (33)2 by (49)2 infant
(2)63 than (18)3 fatalism (34)2 concentrations (50)2 initial
(3)21 levels (19)3 likelihood (35)2 coverage (51)2 mean
(4)17 risk (20)3 odds (36)2 degree (52)2 order
(5)10 level (21)3 on (37)2 different (53)2 physiological
(6)9 among (22)3 quality (38)2 dose (54)2 probability
(7)8 for (23)2 (odds (39)2 doses (55)2 quantity
(8)6 rates (24)2 *null* (40)2 drug (56)2 rate
(9)5 cell (25)2 AT (41)2 during (57)2 relative
(10)5 potency (26)2 MTBS (42)2 education (58)2 revision
(11)5 scores (27)2 RDW (43)2 education, (59)2 sensitivity
(12)4 compared (28)2 abstinence (44)2 expectations (60)2 stress
(13)4 number (29)2 adjusted (45)2 expression (61)2 to
(14)4 prevalence (30)2 amount (46)2 frequency (62)2 total
(15)3 (P (31)2 birth (47)2 incidence (63)2 values
(16)3 amounts (32)2 blood (48)2 individual

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--- WordNet output for higher --- =>幹部, おえら方 Overview of adj higher The adj higher has 2 senses (first 2 from tagged texts) 1. (10) higher -- (advanced in complexity or elaboration; "higher finance"; "higher mathematics") 2. (1) higher -- (of education beyond the secondary level; "higher education"; "higher learning") Overview of adj high The adj high has 7 senses (first 5 from tagged texts) 1. (134) high -- (greater than normal in degree or intensity or amount; "a high temperature"; "a high price"; "the high point of his career"; "high risks"; "has high hopes"; "the river is high"; "he has a high opinion of himself") 2. (51) high -- ((literal meaning) being at or having a relatively great or specific elevation or upward extension (sometimes used in combinations like `knee-high'); "a high mountain"; "high ceilings"; "high buildings"; "a high forehead"; "a high incline"; "a foot high") 3. (10) eminent, high -- (standing above others in quality or position; "people in high places"; "the high priest"; "eminent members of the community") 4. (7) high, high-pitched -- (used of sounds and voices; high in pitch or frequency) 5. (2) high, in high spirits -- (happy and excited and energetic) 6. gamey, gamy, high -- ((used of the smell of meat) smelling spoiled or tainted) 7. high, mellow -- (slightly and pleasantly intoxicated from alcohol or a drug (especially marijuana)) --- WordNet end ---